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THE PHYSICS ROOM
A contemporary art project space
Rosemary Forde rosemary(a)physicsroom.org.nz
Director 021 104 5939
The Physics Room ph +64 3 379 5583 / fax +64 3 379 6063
PO Box 22 351 http://www.physicsroom.org.nz/
Become a Member of The Physics Room and receive free art publications,
special events, information
The Physics Room receives annual funding from
Creative New Zealand/Toi Aotearoa
The School of Design, Unitec and the Quay School of Fine Arts, Wanganui Ucol are sponsoring the NZ site of Intersculpt2003, organized by Marcus Williams and Brit Bunkley. Intersculpt is an exciting biennial 3D digital event that will take place this year at the UNITEC Snowwhite gallery in Auckland, with the partnership of CadCam services, the Australasian representative of Z-Corp. (Z-Corp is the premier manufacturer of powder based rapid prototyping 3D printing machines.)
In addition to showcasing the work of 15 artists and designers who use 3D software, we will also have the Z-Corp 3D printer at Snowwhite gallery. Using this unique machine, the process of rapid prototyping will be demonstrated by printing selected artists' sculptures and 3d design objects on site. Many of the artists will also send, via the Internet, 3D STL files of artwork to be printed as duplicate 3D rapid prototype objects at overseas Intersculpt sites.
The opening date for the exhibition, Intersculpt2003 is Monday, 20th October at 5:30 at Snowwhite, Unitec Faculty of Architecture and Design Building One, Gate One, Carrington Road, Mount Albert, Auckland, New Zealand - closing November 8th .
Intersculpt2001 first opened in nine cities world-wide November, 2001. The New Zealand site of the show, Intersculpt2001: New Zealand was the first sculpture exhibition of its kind centred in NZ, bringing together sculptors and other 3D influenced cyber artists from around the world who use the computer as part of their practice. Intersculpt2001: New Zealand was shown at the Sarjeant Gallery November 2001 then travelled to the Adam Gallery at Victoria University in Wellington.
Global Intersculpt Sites:
Christian Lavigne (artist and founder of Intersculpt) will be hosting an event in Paris, France at La Fnac Digitale. (http://www.pimkey.com/~interscu/is2003/intro-is2003.htm <http://www.pimkey.com/~interscu/is2003/intro-is2003.htm> )
Derrick Woodham (University of Cincinnati) has agreed to do the VR Sculpture Park out of Cincinnati (www.activeworld.com <http://www.activeworld.com> ).
Dan Collins will contribute from PRISM, at the Exploratorium, San Francisco, (www. telesculpture.prism.asu.edu/digital_sculpture.htm).
Mary Visser will bring the International Sculpture Exhibition on board for IS2003 Texas - touring though the US (www.rpsculpture.org <http://www.rpsculpture.org> ).
Paul Higham has confirmed from New Orleans to host the event at Jonathan Ferrara Gallery (www.jonathanferraragallery.com/). <file:///\\(www.jonathanferraragallery.com\).%20>
Ian Gibson has confirmed from Hong Kong. (www.para-site.org.hk/) <file:///\\www.para-site.org.hk\)%20>
Keith Brown (University Of Manchester ), has been offered space in the 1830s Warehouse at the Museum of Science & Industry in Manchester (www.finearts.mmu.ac.uk/fast-uk/ <file:///\\www.finearts.mmu.ac.uk\fast-uk\> ).
Sites in Kanpur will be at IT Kanpur (www.iitk.ac.in/cad/news_and_events.htm <file:///\\www.iitk.ac.in\cad\news_and_events.htm> )
And Dakar at Espace de Création Multimédia Kër Thiossane in Dakar (www.ker-thiossane.com <file:///\\www.ker-thiossane.com> ).
Global events planned:
Virtual Reality Installations
Digital 3D Prints
Integral Projection Installations, mixing the virtual with the real
Large Scale Digital Sculpture
Digital Sculptors' Videos
Solid Imaging with support from Zcorp, Stratasys and 3D Systems
Haptics with the Phantom and FreeForm from Sensable Teleconferencing
A preliminary list of artists (with affiliations) for the Intersculpt:2003 show at Snowwhite Gallery are as follows:
Ian Gwilt (University of Technology, Sydney),
Elona Van Ghent (Grand Valley State University Michigan),
Robert Michael Smith (New York Institute of Technology),
Eugene Hansen (Massey University, Wellington),
Susan Jowsey with Marcus Williams (UNITEC),
Ron Young (UNITEC),
John Lyall (UNITEC),
Dean Bruton (University of Adelaide),
Keith Brown (University Of Manchester),
Christian Lavigne (Ars Mathematica),
Hye Rim Lee (Auckland artist),
Brit Bunkley (Wanganui UCOL) with Andrea Gardner (Artist),
Michael Rees (New York Institute of Technology)
For more information look at:
The ISC Web Special, "Fluid Borders: The Aesthetic Evolution of Digital Sculpture", by Christine Paul (editor of "Intelligent Agent", author of Thames and Hudson's new survey book, "Digital Art" and curator of digital art for the Whitney Museum in NYC) at:
Some other important links for Intersculpt and digital sculpture:
DAAP, the first Active worlds world of virtual sculpture on line, is hosting the virtual exhibition of Intersculpt 2001 and Intersculpt 2003 at:
http://www.activeworlds.com <http://www.activeworlds.com/> : To get to DAAP and the virtual exhibition, you don't use a url, you need to download the special browser from www.activeworlds.com, enter as a tourist, and teleport to daap by entering it's name in the world box in the drop-down teleport window. Then follow the signage to Intersculpt 2003.
For more information on the local venue, please contact Marcus Williams at mwilliams(a)unitec.ac.nz <mailto:firstname.lastname@example.org> or Brit Bunkley at b.bunkley(a)ucol.ac.nz <mailto:email@example.com> or brit(a)ihug.co.nz
Head of Sculpture,
Lecturer in Digital Media
Quay School of the Arts
greetings from sunny cape town in south africa :)
i wanted to let you know about the exhibition r a d i o q u a l i a have
put together in cape town. it is about political computer games made by
artists and is called <re:Play>.
there's a site at: http://www.radioqualia.net/replay
the show features the work of two new zealandish artists - josh on (from
futurefarmers, now based in the USA), and selectparks (which was founded by
new zealander, julian oliver, and is based in melbourne).
hope this is of interest to some of you.
r a d i o q u a l i a + the Institute for Contemporary Art, Cape Town announce:
an exhibition of critical games by artists:
08.10.03 - 01.11.03
The Lounge at Jo'Burg Bar
222 Long Street
Cape Town 8001
<re:Play> explores the world of the computer game. It features an
exhibition of artists' computer games and a programme of workshops and
lectures, given by the curators and artists in the exhibition.
One of the most popular forms of entertainment in contemporary culture is
the computer game. <re:Play> considers how gaming has affected the
development of new forms of technological creativity and new modes of
interaction and communication between people. It introduces techniques and
strategies employed by artists and technicians working with games, and asks
how can the hardware and software used to distribute and present games be
subverted, re-purposed or even enriched through the intervention of artists
or maverick technicians.
<re:Play> presents projects created by artists which use game formats to
make political observations. While some of the games presented are entirely
new creations (such as Antiwargame by Josh On + Futurefarmers), others are
ironic, often slightly humourous recreations of existing lo-fi arcade games
(such as Space Invaders Act 1732 by Andy Deck). While the original arcade
games such as Space Invaders, Quick Draw and Backlash encouraged users to
engage in acts of violence, the artistic recreations of these games are
infused with a political dimension that critiques the original violent
character of the games, and also invites a slightly more meditative
approach to the subject matter being presented in the games.
The games in the exhibition are:
Space Invaders Act 1732 by Andy Deck
Blacklash by Mongrel
Antiwargame by Josh On + Futurefarmers
The Intruder by Natalie Bookchin
Escape from Woomera by selectparks
NationStates by Max Barry
These games have a strong political dimension, and explore how play,
interaction and competition can be utilised in an artistic context.
The advent of digital technology is arguably the most important recent
development in contemporary art. Computers, the internet, digital video and
audio, as well as other technological tools, have become as integral to
artistic expression as they have to other fields of human activity. As a
result new forms of artistic practice are emerging.
Although computers, the internet, and interactive games technologies have
the potential to level the playing fields within culture, and offers
previously marginalised artists the opportunity to participate equally
within a global mainstream, the unequal distribution of technology and a
continuing lack of access to knowledge pools has led to a situation where
only a small number of artists in South Africa are ready and able to use
digital technology effectively as a form and medium of expression. This
exhibition and related education programmes will offer South African
audiences and people interested in visual culture, the opportunity to
experience current practices within art which exists on the internet or
within computer games.
The project includes a programme of workshops and lectures
The workshops will be lead by Graham Harwood from Mongrel, and will
introduce people to the technologies and concepts used by artists who work
with digital media.
A collaboration between the Institute for Contemporary Art, Cape Town and r
a d i o q u a l i a and realised with the support of the the British
Council, the Swiss Agency for Development and Cooperation, Pro Helvetia,
digicape and Jo'burg Bar.
r a d i o q u a l i a
Institute for Contemporary Art, Cape Town
L/B's: the lounge at Jo'burg Bar
Address: 222 Long Street, Cape Town, 8001
Ph: +27 21 422 0142
r a d i o q u a l i a:
present location: cape town, .za
We are interested in developing a local forum for contemporary debate
about media and utilising the potential of the online environment with
its range of presentation modes to approach these ideas in different
ways. This would seem like a useful site for anyone interested in
exploring digital art practice and critique and wishing to situate this
work within an online community of shared interests.
Intersection, the journal of contemporary screen engagement is currently
calling for papers.
The first issue is themed "transcending traditional hierarchies in
screen engagement; beyond fitting square media into square theories"
Please contact mark(a)hot-wired.co.nz <mailto:firstname.lastname@example.org> if
you would like to submit an article , idea, presentation, or image work
or require further information. The deadline for submissions is 30th
October and publication will be midNovember .
Any specific technical requirements should be discussed with
mark(a)hot-wired.co.nz <mailto:email@example.com> to ensure that your
work can be published in the manner you expect.
Avatar Body Collision presents
"swim - an exercise in remote intimacy"
performed live via the internet at the
Mesto Zensk City of Women International Festival of Contemporary Arts
Tuesday 14 October, 10pm
Galerija Kapelica, Ljubljana, Slovenia
"swim - an exercise in remote intimacy" is a collage of immersive
images, splashy flirtations, wet moments and deep encounters between
fleshy cyber bodies that delves into the possibilities and problems
of intimacy without physical proximity. It is performed by four
players, one on stage and three geographically remote players who
appear via the internet using the chat applications iVisit and the
Avatar Body Collision is Vicki Smith (Aotearoa/NZ), Leena Saarinen
(Finland), Karla Ptacek (UK) and Helen Varley Jamieson (Aotearoa/NZ).
"swim" has previously been performed at Medi@terra (Athens, 2002),
ANET Festival (Belgrade, 2002) and Magdalena Australia (Brisbane,
There will also be a Cyberformance Workshop at the festival (2
half-day sessions); please email the festival
(mesto.zensk(a)guest.arnes.si) to enrol in this.
helen varley jamieson: creative catalyst