Due to unforseen circumstances, one of the attendees has had to drop out.
They are hoping that someone can take their place to cover their payment.
The details are:
10 - 4
Tues 14th feb - Sat 18th feb next week
beginners course of Max MSP workshops with Robin Fox at AUT
$160.00
contact admin(a)audiofoundation.org.nz
asap to secure this one time opportunity!
Dear ada-ers
This is the email adam was referring to... a bit of a list-cross, cause
i only got around to posting it to the af list last night, so here it
is for those who aren't subscribed to both. And I think a campervan
residency programme is an extremely excellent idea!
Anyway, PD can be used for sound, graphic, and video purposes, so this
could be very useful and enlightening for all...
We will be hosting a small + friendly workshop on making sound with
Pure Data (open source, free, multi-platform, graphical programming
environment) on the weekend of Feb 25 and 26 at the wee home of myself
and Adam Willetts in Freemans Bay, Auckland. It will run from 10am to
5pm each day, and will cost $40 per person for the two days. Our
living room isn't all that big (but it's free!), so numbers will be
restricted to about 5 people.
The workshop will be taught by Slovenian musician Luka Princic, who is
currently touring the North Island in Adam Hyde's palatial camper van.
Luka is an electronic musician and DJ, who has collaborated, performed
with or worked for various and varied artists, researchers, musicians,
theoreticians, from various fields like new media, sound/noise, music,
art, video, film, music for advertising, programing, curating and
writing. And he knows a lot about Linux audio.
There's more about Luka and gigs etc that he's doing in nz, here:
<http://viator.si/nz2006/>
He says that "the workshop will cover an overview of installation
options of Pure Data over three platforms, basic syntax, run-through of
most of objects, how to use help and tutorial patches, overview of
available libraries out in the wild and then some good examples - like
building a very basic granular synthesizer - or basic VJ tool. The rest
is up to playfulness of all."
We can cover all skill levels, as long as you can bring a computer
(preferably a laptop, it can be running linux, OSX, or windows).
So, if you'd like to come and be playful with some data, please email
me asap to reserve a place.
thanks
Zita
zita(a)ethermap.org
Hi all,
finally put up a few photos from dunedin ( i tried to choose the most
glamourous ones). did anyone take any photos on friday night at the
DPAG?
if you have anything to add, please go to
www.aotearoadigitalarts.org.nz - upload! upload! upload!
and there's also some pics from andy and tetsuo's sunday performance.
best
stella
Adam,
Always looking for guest speakers for students. If anyone wants to
propose a presentation/lecture they can always contact me off-line.
Janice Abo Ganis
School of Media Arts
Wintec
bmjag(a)wintec.ac.nz
-----Original Message-----
From: adam [mailto:adam@xs4all.nl]
Sent: Thursday, 9 February 2006 4:25 a.m.
To: Aotearoa Digital Arts
Subject: [Ada_list] ola
heyho
i hope all you southern dwellers are truly basking in the sun and
forgetting just how lucky you all are...-15 degrees here in riga and
falling...ouch
just thought i would add something to zitas last post about Luka and the
van..the van is actually owned by both luka and myself and it is now a
residency. Luka and I are opening it up for international artists to use
so they can come see nz, and integrate a little with the local scene on
a
social or practical level...i have spoken with a few ADA-ers off list
and
in person to see if we can get some form of circuit going so that
artists
(curators/theorists/etc) can travel to nz, use the van and then do some
lectures to help pay for the trip. They has been some good support for
this and so its time now to open it up and kick it off. So if you have
an
idea how for a presentation/lecture for those coming through that pays
(even a little bit) then please let me know.
Additionally, can anyone send some feedback about how Su Ballards
presentation went at Transmediale (I just missed it :/ )
also, I have just finshed the first public version of my manual
repositry
for open (Creative Commons) manuals about how to stream:
http://www.streamingsuitcase.com
beep beep
adam
--
Adam Hyde
~/.nl
selected projects
http://www.xs4all.nl/~adam
the streaming suitcase
http://www.streamingsuitcase.com
r a d i o q u a l i a
http://www.radioqualia.net
Free as in 'media'
email : adam(a)xs4all.nl
mobile : + 31 6 186 75 356 (Netherlands mobile)
_______________________________________________
Ada_list mailing list
Ada_list(a)list.waikato.ac.nz
http://aotearoadigitalarts.org.nz/
The National Library of New Zealand has a large chunck of money to build
and maintain the National Digital Heritage Archive. This has a
relationship to recent changes to the copyright act which extended the
concept of legal deposit, to enable them to collect electronic material,
and store, preserve, and provide access to in the future. I don't think
there is any public documentation on this - it seems to be falling under
the umbrella of the NZ Digital Strategy.
What has not been made public is the scope and breadth of the project -
there was some public consultation in 2004 - but I have seen no results.
I belive the "process" stuff will be Gazetted some time before the
collection policy goes into force.
The British Library drive web archiving project is using a variation of
the Pandora toolkit, and I imagine that the NLNZ will also be using
similar tools.
That said relying on that to archive material is probably not the best
idea, and even less is the Internet Archive - who have bits - but for
all its valour has a "odd" relationship to Alexa.comhttp://pages.alexa.com/help/webmasters/ and may get swamped with
petabytes of live recordings of the GravelDead.
That said I have used the internet archive to help reconstruct some
early Physicsroom content (but not the earliest...)
There is an enormous ammount of work happening globably around digital
preservation the NLA gateway http://www.nla.gov.au/padi/ is a good start
- the EU funded Digicult - technolgy challenges for digital culture is
more fun - and more relevent to cultural pursuits.
What will happen when vodaphone ge bored with the hard to find
http://www.vodafone.co.nz/vdaa/
I think for the "stuff" we are talking about it is actually not about
archiving, but collecting and curating.
Maybe what is needed is a funded bucket to put stuff in that can be
kept.
/p
> -----Original Message-----
> From: Luke Duncalfe [mailto:lduncalfe@eml.cc]
> Sent: Monday, 30 January 2006 3:03 p.m.
> To: aliak(a)bigfoot.com; Aotearoa Digital Arts
> Subject: Re: [Ada_list] institutions
>
>
> Hi Kath,
>
> > Many of the Australian music/arts sites are archived there
> in addition
> > to being archived by waybackmachine on archive.org. I'm not sure if
> > they cover NZ sites also, or if there's an equivalent system at NZ
> > libraries, but it could be worth contacting them.
>
> I know a lovely person in Wellington who works as an
> archivist of sorts
> for web content. She stayed at my house around New Year but I
> forgot to
> ask all the questions I had about what her job exactly was. I suspect
> it's a bit like PANDORA in that it selects important web content at
> various times to be archived, except I guess it's more NZ-centric. I'm
> not sure what they do with the content once it's archive, I did a[n
> evil] Google search and couldn't find anything.
>
> It was for an institution, perhaps the library, or the
> national archives
> .. Does anyone know what it is, and what they do? I could always email
> my contact of course .. : ) But maybe a neutral perspective would be
> good too.
>
>
> > http://pandora.nla.gov.au/registration_form.html is the
> page to submit
> > the site. theyll send you an email to confirm once approved.
>
>
> Thanks Kath, I might use this.
>
>
> > there were some good discussions about archiving on empyre last
> > feb/march (I think some of you may have contributed?)
>
>
> Yes, and it was very interesting too. Digital conservation is a pretty
> fascinating topic.
>
>
> > if you contact them personally/individually and ask them to
> or offer
> > to upload for them they take up the opportunity.
>
>
> Oops : ) But I think that's very good advice. So consider all you
> cultural producers warned .. individual contact might commence.
>
>
> Luke
>
> _______________________________________________
> Ada_list mailing list
> Ada_list(a)list.waikato.ac.nz
> http://list.waikato.ac.nz/mailman/listinfo/ada_list
>
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> <http://www.mediaterra.org>
>
>
>medi@terra 06
>international art + technology festival
>
>gaming realities
>
>September 27 - October 1, 2006
>
>
>
>CALL FOR PAPERS AND PRESENTATIONS
>
>Gaming Realities: the Challenge of Digital Culture Conference
>
>The Conference 'Gaming Realities: the Challenge
>of Digital Culture' focuses on four Subject
>Areas covering a wide range of crucial issues
>and questions concerning Games and their
>position in Digital Culture, studied from the
>Observers' as well as from the Players' point of
>view: in Subject Area Éü the Socio-Political,
>Psychological, Cognitive and Philosophical
>aspects of Game are analysed; in Subject Area B
>the influences of Game in Art and the Game as
>21st century's New Art are studied; in Subject
>Area C Technologies and Techniques that develop
>or are developed by the Game are presented; and
>finally Subject Area D concerns the emergence
>and growth of the New Economy of Games defining
>its impact in Art and Society of the 21st
>century.
>
>The subject areas that constitute the four basic
>axes of the Conference are described by
>indicative topics around which the speakers are
>invited to communicate.
>
>
>A. The borders between Games and Reality
>(when Games influence Reality)
>
>a. the World of Game
>_ Real Games - Virtual Life
>_ Net-Games and Virtual Communities: a utopian space
>_ Social and Anti-Social games
>_ MUDs and Net-Individualism
>_ Game and Communication Utopia
>_ Collective and Individual representation of the World through the Game
>
>b. the Identity of the Player - the Identity of the Digital World Citizen
>_ The Embodiment and Dis-Embodiment of the Player and the Game
>_ Virtual Bodies, Games and Gender
>_ What avatars do we choose and what avatars do
>we create (or they create for us)
>_ Games and Identity
>_ The Essence of Play and the Psychology of the Player
>
>c. Serious Games
>_ Game Politics and politic propaganda in Games
>_ Simulation and Game environments for learning and training
>_ Scientific and Military Games
>_ Freedom, Choice and Censorship in Games
>_ Games and Cognitive Sciences
>
>
>B. Game in Art and Art of Game
>(Game as 21st century's New Art)
>
>a. Game as a new field for artistic expression
>_ Game based artworks
>_ Art criticizing Games
>_ The Integration of Game in Art
>_ The Aesthetics of the New Media and "art games"
>_ 'Commercial' Game as Art
>
>b. Interactive Narratives and Multi-scenarios: the New Storytelling
>_ Audiovisual and Narrative aspects of Games
>_ Linear and non-linear narratives in art games, and in commercial Games
>_ Multi-scenario strategies
>_ From image to text and from text to image
>_ Responsive Play Environments
>
>c. Game Aesthetics: the emergence of a New Art
>_ Game as a New Form of Art and the new Aesthetics of Digital Games
>_ Artistic expression through Game
>_ Aesthetics of New Interactive Media
>_ Aesthetics of Multi-centric Narratives
>
>
>C. Game Technologies
>(Game Evolution through Technology and Technology Evolution through Game)
>
>a. History and Evolution of Game Technologies
>_ Game and 'traditional' audiovisual media
>_ From 2D to 3D Game
>_ Mobile gaming: mobile phones and the evolution of Games
>_ Artificial Intelligence Techniques and Intelligent Games
>_ Integration of New Technologies in Game
>_ New Technologies development for Game
>
>b. 'Building' a Game: Design and Game Development
>_ From conception to production
>_ Creating a Game scenario: narrative techniques for multimedia/hypermedia
>_ Aesthetics and Techniques for the creation of Virtual Worlds
>_ 3D Game in the Web
>_ Architecture and Game Design
>_ 'Serious' games techniques
>_ Sound and Graphics in Game
>_ Designing the Interface: the contact with the Player
>_ Games dramaturgy
>_ Designing virtual actors
>
>c. Game-Engines VS PC
>_ Evolution of Game-Engines
>_ Game-Engines and PC evolution
>_ The Future of Game-Engines
>
>d. Innovative and Experimental Game Techniques, Technologies and Interfaces
>_ Innovative interactive techniques for Games
>_ Innovative and Experimental Game Interfaces
>_ Special programs, software and programming for Games
>_ New audiovisual techniques and original applications in Games
>_ Original Game Design
>_ Original use of the New Media in Games
>
>
>D. the Real Virtual Economy of Games
>
>a. the emergence of a New Economy
>_ Net-Economy and Games
>_ The relation of the Games with the Cinema Industry
>_ Virtual and Real Game Products
>
>b. the Geography of the Game Economy
>_ Games and New Markets
>_ Games in the East and the West
>_ the New Internet Geography and the Game Markets
>
>c. the Future of the Game Economy
>_ Virtual Commerce and its Future
>_ The Future of the Game as a Product
>_ Legislation, Rights and Copyrights in Web-Games
>
>
>Important Dates
>Participation deadline (abstract submission): March 10, 2006
>Notification of acceptance by the Scientific Committee: May 8, 2006
>Deadline for full paper submission (3500-5000 words): June 12, 2006
>
>
>PLEASE VISIT <http://www.mediaterra.org/>www.mediaterra.org
>FOR THE ONLINE SUBMISSION OF YOUR ABSTRACT
>
>OR FOR THE CALL FOR GAMES WHICH IS ALSO AVAILABLE
>
>
>
>FESTIVAL COMMITTEES FOR 2006
>
>Organizing Committee
>
>Dodo Santorineos, Director of Fournos Center and medi@terra Festival
>
>Manthos Santorineos, Artistic Director of
>Fournos Center and medi@terra Festival,
>Assistant Professor in the Athens School of Fine
>Arts
>
>Daphne Dragona, Programme Curator & Coordinator
>of medi@terra Festival, Coordinator of Fournos
>Center, Museologist
>
>Nefeli Dimitriadi, Researcher and New Media Artist
>
>Maria Roussou, Researcher, makebelieve experience design and consulting
>
>Nikos Bubaris, Lecturer, Dpt. ÉÕf Cultural
>Technology and Communication, University of the
>Aegean
>
>Dr. Dimitris Charitos, Lecturer, Dpt of
>Communication and Media Studies National and
>Kapodistrian university of Athens
>
>Dimitris Delinikolas, New Media Artist, Filmmaker
>
>Panagiotis Delinikolas, New Media Musician, MMORPG-OD
>
>Fotis Hadginikos, Ph.D Computer Science, Programmer
>
>Yiannis Konstantinou, New Media Artist
>
>Maria Pesli, New Media Artist
>
>Alexandros Spiropoulos, Researcher, New Media
>artist, Member of the Personal Cinema collective
>
>Panagiotis Stathopoulos, Ph.D Computer Engineer
>
>Konstantinos Tiligadis, New Media Artist
>
>Stavroula Zoi, Ph.D Informatics, Research &
>Teaching Associate at the Athens School of Fine
>Arts
>
>
>
>Programme Committee
>
>Prof Espen Aarseth, Associate Professor and
>Principal Researcher at the Center for Computer
>Games Research at the IT-University of
>Copenhagen, Co-founder and Editor-in-Chief of
>Gamestudies.org
>
>Dr Dimitris Charitos, Lecturer, Dpt of
>Communication and Media Studies National and
>Kapodistrian university of Athens
>
>Prof Adrian David Cheok, Director of the Mixed
>Reality Lab, Nanyang Technological University in
>Singapore, Associate Professor in the Schools of
>Computer Engineering and Art, Design, and Media
>
>Julian Dibbell, Contributing editor, Wired
>magazine, Author, "My Tiny Life: Crime and
>Passion in a Virtual World"
>
>Gonzalo Frasca, Academic and Professional Game
>Designer, Editor of www.ludology.org, and
>co-editor of www.gamestudies.org and
>www.watercoolergames.org, PhD programme in the
>Computer Game Research at the IT University of
>Copenhagen
>
>Dr Kenji Ito, Research Associate, Research
>Center for Advanced Science and Technology,
>University of Tokyo, Japan
>
>Prof Jesper Juul, Assistant Professor in the
>Center of Computer Games Research at the IT -
>University of Copenhagen, Game designer, Editor
>of www.gamestudies.org
>
>Prof John Kontos, Professor of Artificial
>Intelligence at the Department of Methodology,
>History and Theory of Science, University of
>Athens
>
>Kristian Lukic, Writer, artist, cultural and
>game researcher, Founder of Eastwood - Real Time
>Strategy Group
>
>Dr Frans Mayra, DIGRA president, Research
>Director, Hypermedia Laboratory, University of
>Tampere
>
>Julian Oliver, Free-software developer, composer
>and media-theorist. Founder of
>www.selectparks.net
>
>Prof Zhigeng Pan, Acting Director of the Digital
>Entertainment and Animation Research Cener,
>Zhejiang Univ., China
>
>Prof Narcis Pares, Assistant professor of the
>Technology Department of the Universitat Pompeu
>Fabra, Researcher in the group for
>Experimentation on Interactive Communication of
>the Audio-visual Institute at the UPF
>
>Maria Roussou, Researcher, Co-Founder of makebelieve experience design and
>consulting.
>
>Manthos Santorineos, Artistic Director of
>Fournos Center and medi@terra Festival,
>Assistant Professor in the Athens School of Fine
>Arts
>
>Dr Christa Sommerer, New media artist, Professor
>for Interface Culture, Institute for Media,
>University of Art and Design Linz, International
>Co-editor of the Leonardo Journal
>
>Eddo Stern, New Media Artist, Game designer, Founder of C-Level
>
>David Surman, Lecturer in Computer Games Design
>at the Newport School of Art, Media and Design,
>Co-editor of Games and Culture, and Animation:
>an Interdisciplinary Journal
>
>Eric Zimmerman, Game Designer, CEO and Co-Founder of gameLab
>
--
____________________________________________________________
helen varley jamieson: creative catalyst
helen(a)creative-catalyst.com
http://www.creative-catalyst.comhttp://www.avatarbodycollision.orghttp://www.writerfind.com/hjamieson.htm
____________________________________________________________
Apologies for cross-posting
INVITATION
We invite you to participate in the Aurora Live online project:
When: February 5, 2006
Time: 2:30 pm - 5:30 pm GMT+2 / 7:30 am -10:30 am
EST (Time varies by geographic time
zone, please confirm
yourÝregionalÝstart time)
Aurora Live is part of The Aurora Feast Public
Art Project, a collaborative exhibition
currently featured at Heureka the
Finnish Science Centre in Vanta, Finland. Aurora
Live is an interactive, real-time,
web-based visualization of personal and
cross-cultural interpretations of the Northern Lights (Aurora) phenomenon.
In a single word, what does Aurora conjure in
you? Is it a feeling, a sensation? An
image, a vision? A memory, a
thought? A place or a dream? Tell us!
OnÝÝSunday,ÝFebruary 5, 2005, your one-word
descriptions of the northern lights can be
submitted globally, on location,
and in various languages. Send us your Aurora
word via SMS or web-form on the Aurora
Feast website. Your interpretive
words are passed through our database, onto a
web-accessible site. Our interactive
program will integrate your singular
word contribution and enlighten it within the
transformative display of the Aurora Live
site.
Send us a little Aurora energy in one word, and
we'll infuse it into our Aurora big
picture.
Please submit your word ONÝÝSUNDAY,ÝFEBRUARY 5 via our website:
<http://www.aurorafeast.net/>http://www.aurorafeast.net
or
Submit your word via SMS? messages to: +358-50-4316621
We hope to hear from you!
The Aurora Live Collaborative Team:
Nina Czegledy, Daniel Barber, Seken Chung, Trevor
Haldenby, Chris Hession, Deborah
Hession, Greg Judelman, Duncan
Kushnir, Caitlin O'Donovan
--
____________________________________________________________
helen varley jamieson: creative catalyst
helen(a)creative-catalyst.com
http://www.creative-catalyst.comhttp://www.avatarbodycollision.orghttp://www.writerfind.com/hjamieson.htm
____________________________________________________________
hello,
This is the CfP for a digital arts mini-conference to be held in
Dunedin on the 23rd and 24th of January. It is associated with
Linux Conference Australia 2006, which follows immediately after.
More info at http://halo.gen.nz/lca2006/
As well as papers and stuff, there will be a nighttime concert,
featuring musicians using Linux. If you are such a creature, and
might want to play, please write to lca-digital-arts(a)upstage.org.nz.
Appropriate forwarding is encouraged.
Douglas Bagnall
-------------------------------------------------------------
Call for Participation
The Linux Digital Arts Mini-Conf @ LCA2006 will be held before
linux.conf.au, Australia's national Linux conference, in January 2006
at the University of Otago in Dunedin, New Zealand.
In keeping with the developer focus of linux.conf.au, this mini-conf
will allow Linux audio, video and arts developers to meet and share
ideas, and also to discuss audio/video-related issues with the
developers of the kernel, networking and desktop systems. For all
users, this will be a great way to see and hear the variety of tools
available. Suggested topic areas include:
* Linux for Digital Audio Workstations and musical instruments
* Video for Linux
* low latency and reliable audio in the Linux kernel and userspace
* Networked & distributed audio-visual applications on Linux
* systems for connecting music, processing and control hardware
* core Linux audio subsystems: Jack, ALSA, LADSPA, etc.
* Linux media frameworks: gstreamer, vlc, xine, etc.
* software synthesis and sequencing applications
* recording, editing and mastering applications
* audio & video file formats and codecs
* streaming and network services for audio and video
* telephony and speech technologies
* multicast video conferencing on Linux
* usability of music and audio applications
* audio & video on Linux devices, e.g. mobile phones, set-top box, IPTV
* audio/video podcasting on Linux
* video editing on Linux
* Linux Radio applications
* Uses of non-standard I/O, e.g. mechanical control, blinkenlights
* Linux games
Presentations must relate to Free and open source software and/or open
standards.
If you would like to present a technical session, please mail a brief
abstract (100-300 words) to lca-digital-arts(a)upstage.org.nz by Monday,
19 December 2005.
Hi again,
this is the abstract for the paper, of course like all abstracts it
will change.
Considering digital arts in New Zealand
Aotearoa Digital Arts is New Zealand’s only digital artist network.
Only three years old, ADA exists both on and off line as a discussion
list and series of symposia. The 70 artists associated with ADA are
engaged in discussions of the nature of digital practice; the ways
that these histories are being recorded and constructed; and the
kinds of relationships that might be emerging across public and
gallery spaces. Within the New Zealand context, it is interesting to
consider how the presence of a strong artists network constructs
digital histories. On one level, the processes and tools suggested by
a number of recent artworks highlight shared concerns with sound,
noise, space and networked culture. However, it is the opening up of
these emergent histories to other methods of formation both inside
and outside the institutions which house them that indicates some
specific differences from other locations. When introducing New
Zealand collective et. al’s computer controlled large scale
industrial installation the fundamental practice to the international
audiences of Venice, curator Gregory Burke wrote “Ultimately the
viewer’s experience will be one of disorientation given that the
fundamental practice juxtaposes conjecture, refutation and opposition
– elements that are the very opposite of fundamentalism.” This paper
takes these ideas of disorientation, conjecture, refutation and
opposition as tools to look at the ways in which ADA and its artists
are constructing digital histories in New Zealand Aotearoa.
cheers
su