(forwarding for anyone interested)
INVITATION FOR SCHOLARS TO CONTRIBUTE TO THE ARCHIVE OF DIGITAL ART
================>
The Archive of Digital Art invites scholars to make contributions:
www.digitalartarchive.at !
The Archive of Digital Art (ADA) expands its field of contributors.
Most recently, not only artists, but also scholars can become members of
the vivid online community of the archive.
Since its foundation in 1999, the Archive of Digital Art (former
Database of Virtual Art) has become the most important academic online
archive for media art. In cooperation with established media artists and
institutions it has been documenting the rapidly evolving world of
digital art and its related fields for more than a decade and contains
today a selection of thousands of artworks at the intersection of art,
science, and technology.
Scholars are now invited to upload their publications, information on
conferences, exhibitions and teaching to the archive. Thus, they are
represented in the archive and can work collaboratively with artists on
the documentation and analysis of digital art. Amongst others,
collective keywording of media art works is carried out.
Scholars can also use the new ADA “light box” tool which
facilitates the examination and comparison of images for research and
teaching. Interested scholars may apply for an account here:
https://www.digitalartarchive.at/support/account-request.html
--
helen varley jamieson
helen(a)creative-catalyst.com <mailto:helen@creative-catalyst.com>
http://www.creative-catalyst.comhttp://www.talesfromthetowpath.nethttp://www.upstage.org.nz
Call for Provocateurs!
Rebooting Futurism @ Victoria University of Wellington – 15 May 2015
Rebooting Futurism challenges scholars and scientists from all fields and
disciplines to contribute to a one-day conference/symposium/performance
event interrogating the legacies of Futurism. We seek projects that
synthesize the spirit and substance of Futurism in the context of
contemporary Aotearoa New Zealand, asking "What if Futurism was (re)born
today?" Proposals representing all disciplines and a range of formats and
media, are welcomed, including but not limited to:
Pecha Kucha Conference Papers and Micro-Manifestos
Performance-based research using theatre, dance, cinema, music, and
electronic media
Exhibitions and demonstrations fusing art and science
THEMES
New New Zealand/ Aotearoa a mua - What New New Zealands might Futurism now
envision? For what might a Maori Marinetti agitate?
Rebooting Futurism - What is (or might be) the "Neo-Futurist" Aesthetic and
Politic?
Futurist Fission & Fusion - How does Futurism productively challenge
traditional disciplinary boundaries between humanity and machine, science
and art, nature and culture, popular and high culture? What new hybrid
forms do contemporary media make possible?
The Influence & Legacies of Futurism in Australasia and Abroad
Sintesi - New performances inspired by and critical of Futurism
SUBMISSIONS
"It is stupid to write 100 pages when one would suffice" (Marinetti). In
the futurist spirit,
Rebooting Futurism seeks short, dynamic, high-impact contributions.
Proposals should embrace innovation in form and content, and contest
conventional distinctions between "scholarship," "science," "art," and
"entertainment."
Please address submissions – including 250-word abstracts, along with bios
and any special (space, equipment, etc.) requirements - and queries to
rebootingfuturism(a)gmail.com.
The deadline for proposals is 31 January 2015. (may be extended)
Dr. Miriam Ross
Lecturer, Film Programme
83 Fairlie Terrace
Victoria University of Wellington
Wellington, Aotearoa-New Zealand
+64 4 463 9655+64 4 463 9655
www.stereoscopicmedia.org
**CyPosium — the book** will be presented at Transmediale 2015
(http://transmediale.de/content/cyposium), with a repeat of the live
performance from the book's launch in December. This cyberformance,
delivered by some of the book’s contributors and CyPosium
organisers, combines readings from the book with improvised visuals
including webcam imagery and live drawing.
The presentation will take place online and in the Foyer at
Transmediale, Berlin, from 2-3pm on Sunday 1 February 2015. Find
your local time: http://tinyurl.com/ljxjpxz
To watch the performance online, click here:
http://water-wheel.net/taps/dock/785 — the "ENTER" link will be live
shortly before the performance starts.
The book will be presented by Helen Varley Jamieson and Maria
Chatzichristodoulou at Transmediale, with online
cyberformers Adriene Jenik (USA), Clara Gomes (Portugal), James
Cunningham (Australia), Joseph Delappe (USA), Liz Bryce (Aotearoa New
Zealand), Miljana Perić (Serbia), Nathalie Fougeras (Sweden), Roger
Mills (Australia), Suzon Fuks (Australia) and Vicki Smith (Aotearoa
New Zealand).
You can view a recording of the launch cyberformance here:
http://www.cyposium.net/2014/launch-of-cyposium-the-book/
**CyPosium — the book**: edited by Annie Abrahams and Helen Varley
Jamieson, published by Link Editions (http://linkeditions.tumblr.com/)
and La Panacée (http://lapanacee.org/).
More information and links to download (free) or purchase the
hardcopy here: http://linkeditions.tumblr.com/cyposium
--
helen varley jamieson
helen(a)creative-catalyst.com <mailto:helen@creative-catalyst.com>
http://www.creative-catalyst.comhttp://www.talesfromthetowpath.nethttp://www.upstage.org.nz
Welcome to the 37th Brown Symposium What Things May Come: 3D Printing in
the Fine Arts And Sciences. Feb 26th and 27th.
This symposium will address the impact of 3D technology on the human mind
as it endeavors to meet future challenges in the arts and sciences.
We are in this moment on a very long and steep slope of change in how we
humans do things in this world.
Although the focus is at the moment on making things we will see a
remarkable shift in how our brains respond to solving problems. We have
already observed this change in classrooms where students new to art, who
have never drawn before are able to construct forms directly in virtual
reality and translate their ideas into real world solutions. This shift in
creativity and how the mind forms its responses is responsible for
developing solutions from regenerating our bodies to conserving our
resources in viable effective ways. This technology holds answers we have
not yet begun to explore. What is not being discussed in the public realm
and what we will focus on in this symposium is how this technology changes
the very way we think and approach creative solutions from different fields
of study.
It’s important to note that the ideas that 3D technology now facilitates
have been with us since we began drawing images on the walls of caves.
Human beings have been representing our three-dimensional world on flat
surfaces for thousands of years. But we live in a three D world and most of
its problems are 3D in nature.
· Participants
· Anthony Atala
· Bruce Beasley
· Lisa H. Crump
· Olaf Diegel
· Christian Lavigne
· Robert Michael Smith
· Mary Visser
If anyone are able to make it to Texas in February, the links are at:
http://www.southwestern.edu/live/news/10001-2015-brown-symposium-to-focus-o…
and http://www.southwestern.edu/academics/brownsymposium/
And the exhibition:
http://www.southwestern.edu/live/events/3306-art-exhibit-what-things-may-co…
--
Professor of Art, Holder of the Herman Brown Chair
and Vice President of Ars Mathematica
Department of Art and Art History
The Sarofim School of Fine Art
Southwestern University
P.O. Box 770
Georgetown, Texas 78626
visserm(a)southwestern.edu
Phone: 512-863-1302
http://www.mavissersculpture.com/index.html
Ms. Duke Albada
mobile (61) 0413 392 788
duke_albada(a)yahoo.com
www.youtube.com/dukealbadawww.youtube.com/AlbadaProductions
From: "ada_list-request(a)list.waikato.ac.nz" <ada_list-request(a)list.waikato.ac.nz>
To: ada_list(a)list.waikato.ac.nz
Sent: Tuesday, 13 January 2015, 16:36
Subject: Ada_list Digest, Vol 141, Issue 8
Send Ada_list mailing list submissions to
ada_list(a)list.waikato.ac.nz
To subscribe or unsubscribe via the World Wide Web, visit
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or, via email, send a message with subject or body 'help' to
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You can reach the person managing the list at
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When replying, please edit your Subject line so it is more specific
than "Re: Contents of Ada_list digest..."
ADA list Digest Version
Today's Topics:
1. Re: Ada_list Digest, Vol 141, Issue 7 (Duke Albada)
----------------------------------------------------------------------
Message: 1
Date: Tue, 13 Jan 2015 05:33:03 +0000 (UTC)
From: Duke Albada <duke_albada(a)yahoo.com>
To: "ada_list(a)list.waikato.ac.nz" <ada_list(a)list.waikato.ac.nz>
Subject: Re: [Ada_list] Ada_list Digest, Vol 141, Issue 7
Message-ID:
<2091331835.233773.1421127183868.JavaMail.yahoo(a)jws10649.mail.bf1.yahoo.com>
Content-Type: text/plain; charset="utf-8"
Please unsubscribe.I am bombarded with too many of your emails at the moment. severl per day is way too much for a 'digest'.
From: "ada_list-request(a)list.waikato.ac.nz" <ada_list-request(a)list.waikato.ac.nz>
To: ada_list(a)list.waikato.ac.nz
Sent: Tuesday, 13 January 2015, 16:25
Subject: Ada_list Digest, Vol 141, Issue 7
Send Ada_list mailing list submissions to
??? ada_list(a)list.waikato.ac.nz
To subscribe or unsubscribe via the World Wide Web, visit
??? http://list.waikato.ac.nz/mailman/listinfo/ada_list
or, via email, send a message with subject or body 'help' to
??? ada_list-request(a)list.waikato.ac.nz
You can reach the person managing the list at
??? ada_list-owner(a)list.waikato.ac.nz
When replying, please edit your Subject line so it is more specific
than "Re: Contents of Ada_list digest..."
ADA list Digest Version
Today's Topics:
? 1. Re: another ADA (adam)
? 2. Re: another ADA (Melanie Swalwell)
----------------------------------------------------------------------
Message: 1
Date: Mon, 12 Jan 2015 19:50:48 -0800
From: adam <adam(a)booksprints.net>
To: ada_list(a)list.waikato.ac.nz
Subject: Re: [Ada_list] another ADA
Message-ID: <54B49618.3000202(a)booksprints.net>
Content-Type: text/plain; charset=windows-1252; format=flowed
remembering that a lot of this stuff was not designed with mobile in
mind and so might not actually be considered a priority display space -
which is a reasonable approach
adam
On 01/12/2015 07:47 PM, Luke Munn wrote:
> Yes definitely not an easy task, and a lot of these questions are ones I'm
> asking myself, as contributor to a couple different arts organisations and
> their respective archives.
>
> But I suppose for me the limited funding just reiterates these questions.
> If you don't have money to do everything, what are the real priorities?
> What does a piece of archived 'digital art' need to look (and more
> importantly) perform like? Does it make sense to maintain digital art or
> its genres (media, tactical, net) as separate delineations? And what are
> the core features which users actually need in order to engage with an
> archive in any meaningful way?
>
> To take your feature of responsive sites as just one quick example, we
> could look to our favourite tech overlord, Google, who decided that mobile
> wasn't just a 'nice to have' but took absolute precedence, and for years
> have developed everything on mobile first, then other platforms like
> desktop and tablet second.
>
> On 13 January 2015 at 14:58, Melanie Swalwell <
> melanie.swalwell(a)flinders.edu.au> wrote:
>
>> Hi all,
>>
>> Just quickly, and coming at this from a slightly different angle...
>>
>> It really concerns me that there is very little collection and
>> preservation of media arts heritage going on (almost nothing, in fact, in
>> Australasia).? I am centrally engaged in trying to build a discourse
>> locally on born digital cultural heritage, because I think this is part of
>> the problem.? Some of you might recall the Play It Again team ran a
>> conference in Melbourne on this last year to which a few NZers came (most
>> talks are online at playitagainproject.org/blog/conference-report).? And
>> I currently head up the Aus-NZ coproduction to preserve and remember
>> locally made 80s games.? So wearing these hats, I'd say that it's easy to
>> critique.? The realities are that it is hard to get money to do this sort
>> of thing, which takes multiple skill sets so involves managing lots of
>> people/sub-projects/dealings with institutions, let alone the money? to do
>> it really well (having mobile responsive websites, etc etc).? Always ready
>> to hear new ideas if others can see better ways...
>>
>> Melanie
>>
>> _______________________________________________
>> Ada_list mailing list
>> Ada_list(a)list.waikato.ac.nz
>> http://ada.net.nz/
>>
>>
>> Manage your list membership (Subscribe, Change to digest, Unsubscribe)
>> http://list.waikato.ac.nz/mailman/listinfo/ada_list
>>
>
>
>
> _______________________________________________
> Ada_list mailing list
> Ada_list(a)list.waikato.ac.nz
> http://ada.net.nz/
>
>
> Manage your list membership (Subscribe, Change to digest, Unsubscribe)
> http://list.waikato.ac.nz/mailman/listinfo/ada_list
>
------------------------------
Message: 2
Date: Tue, 13 Jan 2015 05:25:32 +0000
From: Melanie Swalwell <melanie.swalwell(a)flinders.edu.au>
To: Luke Munn <luke.munn(a)gmail.com>
Cc: "ada_list(a)list.waikato.ac.nz" <ada_list(a)list.waikato.ac.nz>
Subject: Re: [Ada_list] another ADA
Message-ID:
??? <SIXPR03MB31816F78CE64641B93AAA1FC5400(a)SIXPR03MB318.apcprd03.prod.outlook.com>
???
Content-Type: text/plain; charset="utf-8"
Luke,
Actually, mobile responsive websites was probably a bad example, as even with our meagre funds for Play It Again, we managed to do this?.
In terms of your questions about what archived digital art ought to look and perform like, these are important questions, but there is also lots already on this, in terms of variable media, etc.? Engagement is, I think, a more interesting question.? With Play It Again, we have really tried to emphasise people?s memories, oral histories, and the surrounding artefacts and documentation as important parts of the historical and preservation undertaking of digital games, ie. not just fetishising the playable game itself (though we want this too).? Our Popular Memory Archive asks the public to contribute their memories and artefacts to help build such an archive.? (Please browse and contribute yours, if you haven?t already -- http://playitagainproject.org ? and share with potentially interested others.)
We have had several papers published on our approach if people are interested, eg.
Stuckey, Helen, Melanie Swalwell, Angela Ndalianis, Denise de Vries (2013) ?Remembrance of Games Past: The Popular Memory Archive?, 9th Australasian Interactive Entertainment Conference proceedings, ACM Digital Library, http://dl.acm.org/citation.cfm?id=2513570
(For those without ACM access, it?s also available at https://flinders.academia.edu/MelanieSwalwell)
In terms of your question about delineating categories, yes, criteria and significance matter in selection, as do appropriate means of access.? Actually, I?m interested in going broader and talking about digital heritage, generally ? ie. it?s not just art that is at risk of being lost and forgotten.? There are synergies to mine between people who may be concerned with similar digital collection and preservation issues but have different categories of object in mind.? To this end, I am auspicing postdoctoral research on the local demoscene, local game publishing, and have just heard I have a new PhD student starting on local educational software history at mid year, which is exciting.? I?m also wrapped that one of the media arts archives I am working with for my Future Fellowship research ? the ANAT ? has recently been accepted by the State Library of SA.? Finally, and more practically, we are in the process of setting up a Digital Archaeology research Lab at Flinders, and it
will be equal opportunity as far as all these categories of digital heritage materials go!
The media arts materials are very much on my mind, though.? I am keen to hear from anyone whose institution would consider participating in a network to build and/or advance the media arts preservation infrastructure in this part of the world.? I am particularly thinking of cultural institutions and AU/NZ universities with researchers who would use a network of historic media arts resources if one existed.? I?m looking towards a grant bid.
Melanie
From: Luke Munn [mailto:luke.munn@gmail.com]
Sent: Tuesday, 13 January 2015 2:18 PM
To: Melanie Swalwell
Cc: ada_list(a)list.waikato.ac.nz
Subject: Re: [Ada_list] another ADA
Yes definitely not an easy task, and a lot of these questions are ones I'm asking myself, as contributor to a couple different arts organisations and their respective archives.
But I suppose for me the limited funding just reiterates these questions. If you don't have money to do everything, what are the real priorities? What does a piece of archived 'digital art' need to look (and more importantly) perform like? Does it make sense to maintain digital art or its genres (media, tactical, net) as separate delineations? And what are the core features which users actually need in order to engage with an archive in any meaningful way?
To take your feature of responsive sites as just one quick example, we could look to our favourite tech overlord, Google, who decided that mobile wasn't just a 'nice to have' but took absolute precedence, and for years have developed everything on mobile first, then other platforms like desktop and tablet second.
On 13 January 2015 at 14:58, Melanie Swalwell <melanie.swalwell(a)flinders.edu.au<mailto:melanie.swalwell@flinders.edu.au>> wrote:
Hi all,
Just quickly, and coming at this from a slightly different angle...
It really concerns me that there is very little collection and preservation of media arts heritage going on (almost nothing, in fact, in Australasia).? I am centrally engaged in trying to build a discourse locally on born digital cultural heritage, because I think this is part of the problem.? Some of you might recall the Play It Again team ran a conference in Melbourne on this last year to which a few NZers came (most talks are online at playitagainproject.org/blog/conference-report<http://playitagainproject.org/blog/conference-report>).? And I currently head up the Aus-NZ coproduction to preserve and remember locally made 80s games.? So wearing these hats, I'd say that it's easy to critique.? The realities are that it is hard to get money to do this sort of thing, which takes multiple skill sets so involves managing lots of people/sub-projects/dealings with institutions, let alone the money? to do it really well (having mobile responsive websites, etc etc).? Always ready to
? hear new ideas if others can see better ways...
Melanie
_______________________________________________
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Ada_list(a)list.waikato.ac.nz<mailto:Ada_list@list.waikato.ac.nz>
http://ada.net.nz/
Manage your list membership (Subscribe, Change to digest, Unsubscribe)
http://list.waikato.ac.nz/mailman/listinfo/ada_list
------------------------------
_______________________________________________
Ada_list mailing list
Ada_list(a)list.waikato.ac.nz
http://list.waikato.ac.nz/mailman/listinfo/ada_list
End of Ada_list Digest, Vol 141, Issue 7
****************************************
------------------------------
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End of Ada_list Digest, Vol 141, Issue 8
****************************************
Please unsubscribe.I am bombarded with too many of your emails at the moment. severl per day is way too much for a 'digest'.
From: "ada_list-request(a)list.waikato.ac.nz" <ada_list-request(a)list.waikato.ac.nz>
To: ada_list(a)list.waikato.ac.nz
Sent: Tuesday, 13 January 2015, 16:25
Subject: Ada_list Digest, Vol 141, Issue 7
Send Ada_list mailing list submissions to
ada_list(a)list.waikato.ac.nz
To subscribe or unsubscribe via the World Wide Web, visit
http://list.waikato.ac.nz/mailman/listinfo/ada_list
or, via email, send a message with subject or body 'help' to
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You can reach the person managing the list at
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When replying, please edit your Subject line so it is more specific
than "Re: Contents of Ada_list digest..."
ADA list Digest Version
Today's Topics:
1. Re: another ADA (adam)
2. Re: another ADA (Melanie Swalwell)
----------------------------------------------------------------------
Message: 1
Date: Mon, 12 Jan 2015 19:50:48 -0800
From: adam <adam(a)booksprints.net>
To: ada_list(a)list.waikato.ac.nz
Subject: Re: [Ada_list] another ADA
Message-ID: <54B49618.3000202(a)booksprints.net>
Content-Type: text/plain; charset=windows-1252; format=flowed
remembering that a lot of this stuff was not designed with mobile in
mind and so might not actually be considered a priority display space -
which is a reasonable approach
adam
On 01/12/2015 07:47 PM, Luke Munn wrote:
> Yes definitely not an easy task, and a lot of these questions are ones I'm
> asking myself, as contributor to a couple different arts organisations and
> their respective archives.
>
> But I suppose for me the limited funding just reiterates these questions.
> If you don't have money to do everything, what are the real priorities?
> What does a piece of archived 'digital art' need to look (and more
> importantly) perform like? Does it make sense to maintain digital art or
> its genres (media, tactical, net) as separate delineations? And what are
> the core features which users actually need in order to engage with an
> archive in any meaningful way?
>
> To take your feature of responsive sites as just one quick example, we
> could look to our favourite tech overlord, Google, who decided that mobile
> wasn't just a 'nice to have' but took absolute precedence, and for years
> have developed everything on mobile first, then other platforms like
> desktop and tablet second.
>
> On 13 January 2015 at 14:58, Melanie Swalwell <
> melanie.swalwell(a)flinders.edu.au> wrote:
>
>> Hi all,
>>
>> Just quickly, and coming at this from a slightly different angle...
>>
>> It really concerns me that there is very little collection and
>> preservation of media arts heritage going on (almost nothing, in fact, in
>> Australasia). I am centrally engaged in trying to build a discourse
>> locally on born digital cultural heritage, because I think this is part of
>> the problem. Some of you might recall the Play It Again team ran a
>> conference in Melbourne on this last year to which a few NZers came (most
>> talks are online at playitagainproject.org/blog/conference-report). And
>> I currently head up the Aus-NZ coproduction to preserve and remember
>> locally made 80s games. So wearing these hats, I'd say that it's easy to
>> critique. The realities are that it is hard to get money to do this sort
>> of thing, which takes multiple skill sets so involves managing lots of
>> people/sub-projects/dealings with institutions, let alone the money to do
>> it really well (having mobile responsive websites, etc etc). Always ready
>> to hear new ideas if others can see better ways...
>>
>> Melanie
>>
>> _______________________________________________
>> Ada_list mailing list
>> Ada_list(a)list.waikato.ac.nz
>> http://ada.net.nz/
>>
>>
>> Manage your list membership (Subscribe, Change to digest, Unsubscribe)
>> http://list.waikato.ac.nz/mailman/listinfo/ada_list
>>
>
>
>
> _______________________________________________
> Ada_list mailing list
> Ada_list(a)list.waikato.ac.nz
> http://ada.net.nz/
>
>
> Manage your list membership (Subscribe, Change to digest, Unsubscribe)
> http://list.waikato.ac.nz/mailman/listinfo/ada_list
>
------------------------------
Message: 2
Date: Tue, 13 Jan 2015 05:25:32 +0000
From: Melanie Swalwell <melanie.swalwell(a)flinders.edu.au>
To: Luke Munn <luke.munn(a)gmail.com>
Cc: "ada_list(a)list.waikato.ac.nz" <ada_list(a)list.waikato.ac.nz>
Subject: Re: [Ada_list] another ADA
Message-ID:
<SIXPR03MB31816F78CE64641B93AAA1FC5400(a)SIXPR03MB318.apcprd03.prod.outlook.com>
Content-Type: text/plain; charset="utf-8"
Luke,
Actually, mobile responsive websites was probably a bad example, as even with our meagre funds for Play It Again, we managed to do this?.
In terms of your questions about what archived digital art ought to look and perform like, these are important questions, but there is also lots already on this, in terms of variable media, etc. Engagement is, I think, a more interesting question. With Play It Again, we have really tried to emphasise people?s memories, oral histories, and the surrounding artefacts and documentation as important parts of the historical and preservation undertaking of digital games, ie. not just fetishising the playable game itself (though we want this too). Our Popular Memory Archive asks the public to contribute their memories and artefacts to help build such an archive. (Please browse and contribute yours, if you haven?t already -- http://playitagainproject.org ? and share with potentially interested others.)
We have had several papers published on our approach if people are interested, eg.
Stuckey, Helen, Melanie Swalwell, Angela Ndalianis, Denise de Vries (2013) ?Remembrance of Games Past: The Popular Memory Archive?, 9th Australasian Interactive Entertainment Conference proceedings, ACM Digital Library, http://dl.acm.org/citation.cfm?id=2513570
(For those without ACM access, it?s also available at https://flinders.academia.edu/MelanieSwalwell)
In terms of your question about delineating categories, yes, criteria and significance matter in selection, as do appropriate means of access. Actually, I?m interested in going broader and talking about digital heritage, generally ? ie. it?s not just art that is at risk of being lost and forgotten. There are synergies to mine between people who may be concerned with similar digital collection and preservation issues but have different categories of object in mind. To this end, I am auspicing postdoctoral research on the local demoscene, local game publishing, and have just heard I have a new PhD student starting on local educational software history at mid year, which is exciting. I?m also wrapped that one of the media arts archives I am working with for my Future Fellowship research ? the ANAT ? has recently been accepted by the State Library of SA. Finally, and more practically, we are in the process of setting up a Digital Archaeology research Lab at Flinders, and it
will be equal opportunity as far as all these categories of digital heritage materials go!
The media arts materials are very much on my mind, though. I am keen to hear from anyone whose institution would consider participating in a network to build and/or advance the media arts preservation infrastructure in this part of the world. I am particularly thinking of cultural institutions and AU/NZ universities with researchers who would use a network of historic media arts resources if one existed. I?m looking towards a grant bid.
Melanie
From: Luke Munn [mailto:luke.munn@gmail.com]
Sent: Tuesday, 13 January 2015 2:18 PM
To: Melanie Swalwell
Cc: ada_list(a)list.waikato.ac.nz
Subject: Re: [Ada_list] another ADA
Yes definitely not an easy task, and a lot of these questions are ones I'm asking myself, as contributor to a couple different arts organisations and their respective archives.
But I suppose for me the limited funding just reiterates these questions. If you don't have money to do everything, what are the real priorities? What does a piece of archived 'digital art' need to look (and more importantly) perform like? Does it make sense to maintain digital art or its genres (media, tactical, net) as separate delineations? And what are the core features which users actually need in order to engage with an archive in any meaningful way?
To take your feature of responsive sites as just one quick example, we could look to our favourite tech overlord, Google, who decided that mobile wasn't just a 'nice to have' but took absolute precedence, and for years have developed everything on mobile first, then other platforms like desktop and tablet second.
On 13 January 2015 at 14:58, Melanie Swalwell <melanie.swalwell(a)flinders.edu.au<mailto:melanie.swalwell@flinders.edu.au>> wrote:
Hi all,
Just quickly, and coming at this from a slightly different angle...
It really concerns me that there is very little collection and preservation of media arts heritage going on (almost nothing, in fact, in Australasia). I am centrally engaged in trying to build a discourse locally on born digital cultural heritage, because I think this is part of the problem. Some of you might recall the Play It Again team ran a conference in Melbourne on this last year to which a few NZers came (most talks are online at playitagainproject.org/blog/conference-report<http://playitagainproject.org/blog/conference-report>). And I currently head up the Aus-NZ coproduction to preserve and remember locally made 80s games. So wearing these hats, I'd say that it's easy to critique. The realities are that it is hard to get money to do this sort of thing, which takes multiple skill sets so involves managing lots of people/sub-projects/dealings with institutions, let alone the money to do it really well (having mobile responsive websites, etc etc). Always ready to
hear new ideas if others can see better ways...
Melanie
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End of Ada_list Digest, Vol 141, Issue 7
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Hi all,
Just quickly, and coming at this from a slightly different angle...
It really concerns me that there is very little collection and preservation of media arts heritage going on (almost nothing, in fact, in Australasia). I am centrally engaged in trying to build a discourse locally on born digital cultural heritage, because I think this is part of the problem. Some of you might recall the Play It Again team ran a conference in Melbourne on this last year to which a few NZers came (most talks are online at playitagainproject.org/blog/conference-report). And I currently head up the Aus-NZ coproduction to preserve and remember locally made 80s games. So wearing these hats, I'd say that it's easy to critique. The realities are that it is hard to get money to do this sort of thing, which takes multiple skill sets so involves managing lots of people/sub-projects/dealings with institutions, let alone the money to do it really well (having mobile responsive websites, etc etc). Always ready to hear new ideas if others can see better ways...
Melanie
Hello
I was wondering if you could post the following text to the list please. It’s an EOI for the 2015 Wellington Lux light festival:
------------------------------------------------------------------------------------------------
EXPRESSIONS OF INTEREST FOR WELLINGTON LUX LIGHT FESTIVAL 2015 OPEN NOW!
Wellington LUX 2015 is inviting expressions of interest for its 2015 light festival. We are encouraging any students, creative practitioners and businesses interested in creating exciting light based installations that will illuminate Wellington’s laneways and waterfront for the 9-day festival to apply now!
Wellington LUX is a free public light festival that turns Wellington’s waterfront and laneways into a captivating celebration of light, art, technology and design.
In 2014 the festival showcased a fantastical array of light sculptures winding their way through an urban light trail within the city’s laneways, spilling out into a promenade of light installations along the waterfront. These were accompanied by artist talks from national and international artists, designers, and researchers; pop up exhibitions and installations; and fun free activities.
Over 65,000 people attended the event in 2014 and 2015 promises to be even bigger!
Expressions of interest for 2015 will close at midnight NZST on Friday February 13th.
Apply online at http://lux.org.nz
------------------------------------------------------------------------------------------------
Thank you
Chris
Chris Bennewith
Associate Pro-Vice-Chancellor
Enterprise
Massey University
College of Creative Arts
Toi Rauwharangi
Museum Building
Buckle Street
Wellington
New Zealand
Ph: +64 4 801 5799 ext 62418
http://creative.massey.ac.nzhttp://twitter.com/cocamassey
happy new year everyone :)
LGM is a very good network for anyone involved in open source graphics
software, as either developers or active users who are interested in
contributing to development. it's an opportunity to meet the people
making sfotware like GIMP, scribus, blender, libre office, & lots more.
they are usually quite open about what they include & it's a good place
to showcase special projects.
h : )
-------- Forwarded Message --------
Subject: [CREATE] Call for Participation: Libre Graphics Meeting 2015
Date: Sun, 04 Jan 2015 07:18:13 -0500
From: ginger coons <ginger(a)adaptstudio.ca>
To: CREATE <create(a)lists.freedesktop.org>
Dear CREATE community,
I'm sending this on behalf of the rest of the local organizing team, and the program team, who did a lot of good work to put this call together.
Please feel free to distribute widely.
/////////////////////////////////////////////
*Libre Graphics Meeting 2015: Beyond The First Decade*
http://libregraphicsmeeting.org/2015/call-for-participation/
The tenth annual international Libre Graphics Meeting 2015 will take place 29 April – 2 May 2015 in Toronto, Canada.
This yearly event is an occasion for teams and individual contributors/artists involved in Libre Graphics to work together, to share experiences and to hear about new ideas.
By Libre Graphics we mean Free, Libre and Open Source tools for design, illustration, photography, typography, art, graphics, page layout, publishing, cartography, animation, video, interactive media, generative graphics and visual live-coding. The Libre Graphics Meeting is not just about software, but extends to standards, file formats and actual use of these in creative work.
We are looking for:
* In-depth presentations of Libre Graphics code-contributions
* Showcases of excellent work made using Libre Graphics tools
* New and experimental projects in this area to meet the wider community
* Reports, use-cases, best practices
* Talks that show the accomplishments and strides that Libre Graphics has made in its first decade and what it can do next
Available formats (times include Q&A):
* Lightning talk (7 minutes, selected at the event unconference style)
* Presentations (20 minutes)
* Entry for State of the Libre Graphics Union (1-2 slides)
* Workshops (1 or 2 hours)*
* Birds Of a Feather (BOF), discussion meetings or Hackathons (2 hrs or more)
*State of the Libre Graphics Union*
We will kick off the event with a joint session that sums up all things that have happened in our wide landscape over the last year. Instead of slots in the schedule for general updates on each and every Libre Graphics project, we invite you to submit a maximum of two slides, showcasing new abilities and/or text enumerating the leaps forward that your project made.
*Special focus: Beyond The First Decade*
Because 2015 marks the tenth edition of LGM, the focus this year is on the past and future of Libre Graphics. We have a special interest this year in projects that show where Libre Graphics has been, what distances it has travelled, and where it might go in the next ten years. We welcome submissions representing the broad ecology of Libre Graphics, from full-fledged software packages, to artist-built scripts, to art and publications, and even the cultural touchstones and issues present in Libre Graphics communities. We’re looking for talks, workshops and other events that show the accomplishments and strides that Libre Graphics has made in its first decade and what it can do next.
--
ginger "all-lower-case" coons
adaptstudio.ca
Phone: 647.865.7757
Skype: gingercoons
XMPP: ginger(a)adaptstudio.ca