School of Machines, Making & Make-Believe
Call for Applications | 'Coming Soon': Fabrication, Internet of Things, and Design Fiction
PROGRAM DATES: 1 February - 28 February 2016
Regular application deadline: 1 January 2016
We offer an exciting and unique opportunity to build your repertoire of inventor skills.
For a full four-weeks, you'll get hands-on with digital fabrication and learn electronics and networked or connected "smart" objects from the people who designed the technology you'll use to create them.
Get away from everything you know and imagine devices as of yet unseen-- we'll provide a team of instructors that will teach you the skills to invent and communicate your own vision of the future. An exhibition of your work follows.
For more information and to apply, visit our website: http://schoolofma.org <http://schoolofma.org/>
'Spaceship Dance', a project investigating the notion of the body as an instrument by simulating space-age courtship dances, was conceived and fabricated by Martyna Marciniak in our previous four-week program, Fabricating Empathy.
School of Machines, Making & Make-BelieveCall for Applications | 'Coming Soon': Fabrication, Internet of Things, and Design Fiction
PROGRAM DATES:1 February - 28 February 2016Regular application deadline: 1 January 2016
Can we create connected devices which reflect the subtleties and complexities of our human nature? Can we fabricate objects that lead to the creation of new cultural norms? What is the role of ethics in the creation of a new connected world? Join us for this special program in partnership with the Officine Arduino, Fablab Torino, and Casa Jamina communities, taking place at their facilities in Turin, Italy.In our four-week program* "Coming Soon", using a hands-on approach, we will investigate the creative and expressive possibilities of Internet of Things technologies, electronics and sensors, and gain a foundation in digital fabrication and design fiction methodologies.
Inhabiting a fictional narrative, students will dream up inventive ideas for new smart objects and with the aid of our instructors and other professionals, learn the proper tools and processes needed to create and communicate their own vision of the future.
Starting with basic prototyping through to advanced fabrication techniques, making use of the latest digital fabrication tools within the Officine Arduino community facilities, we will work through the entire process of design from initial narrative and conception through rough prototyping. At program's end, we will present a fully documented performance and exhibition of our final objects in Casa Jasmina, the connected home of the future conceived by science fiction writer Bruce Sterling and Massimo Banzi, co-founder of the Arduino project.
The infiltration of smart devices into our lives is coming soon. Currently, corporations and even governments are investing billions to fund research and manufacture up-and-coming networked objects designed to "make our lives easier". But what are the implications of this?
Throughout the program, we will collectively construct the mythologies and belief systems we inhabit, as a means to speculate around the possible impacts contemporary exploration may have on future society.Visit our website to learn more and submit an application:http://schoolofma.org <http://schoolofma.org/>.
>From Creative Applications:<http://www.creativeapplications.net/education/school-of-machines-making-mak…>
*International Workshop on Movement and Computing (MOCO'16)*
*July 5-6 2016, Thessaloniki, Greece*
MINES ParisTech, France
Paris 8 University, France
University of Macedonia, Greece
Aristotle University of Thessaloniki, Greece
Following on from the two previous successes of the International Workshop
on Movement and Computing (MOCO’14) at IRCAM (Paris, France) in 2014, as
well as MOCO’15 at Simon Fraser University (Vancouver, Canada) in 2015, we
are pleased to announce MOCO'16, which will be hosted in Thessaloniki,
Greece. MOCO'16 will be organized by MINES ParisTech, (France) in
co-operation with the Paris 8 University (France), the University of
Macedonia, Thessaloniki (Greece) and Aristotle University of Thessaloniki
The vision of MOCO'16 is to bring together academics, researchers,
engineers, designers, technologists, technocrats, creative artists,
anthropologists, museologists, ergonomists and other practitioners
interested in the phenomenon of the symbiosis between the human and the
creative process, e.g. dancer-digital medias, musician-instrument,
craftsman-object etc. This symbiosis takes the form of an interactional and
gravitational relationship, where the human element is both a trigger and a
transmitter, connecting perception (mind/environment interaction and
cognition), knowledge (theoretical understanding of a process) and gesture
(semantic motor skills). MOCO'16 invites researchers that have
experiences of capturing the combined key elements of perception, knowledge
and gesture/movement. MOCO'16 will be of interest to artists who work on
the elucidation of the intersection between art, meaning cognition and
technology by unlocking the hidden components in human creativity. The
workshop also provides a forum for industrial partners, for whom the
movement and gestures of the workers/operators consist of key elements in
terms of ergonomics and health, to see and present state-of-the-art
A key feature of the MOCO'16 Workshop will be to open some of its
demonstrations and artistic activities to the public-at-large in order to
provide this extended audience with the opportunity to be informed about
current scientific issues and topics by experts in an informal setting.
* *Movement in Digital and Performing Arts*, which focus on the use and
interaction between arts and movement in the following domains: music,
dance, song, graffiti, painting etc..
* *Technical and Craftsmanship Gestures*, highlighting the importance of
gestures in the professional context, whether technical or cultural.
* *Interaction, Communication and Design of User Experience*, which put the
emphasis on gestures and movement as interfaces between humans and machines.
* *Analysis and Modelling*, centred on the use of mathematical, statistical
or methodological tools for a better understanding of gestures and movement.
These topics overlap and are in no way exhaustive, so we also welcome
contributions focussing on other areas, with titles which might include any
of the following keywords:
* Finger-based interaction
* Embodied and whole body interaction design
* Professional movement and gesture
* Movement analysis and analytics
* Movement expression in avatar, artificial agents, virtual humans or robots
* Sonification and visualization of movement and gesture
* Modeling movement, gesture and expressivity
* Sensori-motor learning with audio-visual feedback
* Motion-driven narrative
* Dance and technology
* Movement representation
* Embodiment and embodied cognition
* Mediated choreography
* Mechatronics and creative robotics
* Movement in affective computing
* Music and movement
* Somatic practice and design
* Dance and neuroscience
* Vocal tract movements in singing voice
* Design for movement in digital art
* Movement computation in ergonomics, sports, and health
*Participation in the workshop*
The workshop is an opportunity to present a research or study or details of
collaborative work. Participants will have the opportunity to offer a
presentation of the results of their research on one of the themes of the
workshop and to interact with their scientific/ artistic peers, in a
friendly and constructive environment.
If you are interested in offering an oral presentation of your work, please
submit a paper and/or a demo and/or a poster.
The submission categories are:
* Long paper with oral presentation (8 pages maximum)
* Research note with oral presentation (4 pages maximum)
* Extended abstracts with poster presentation (2 pages maximum)
* Demonstration (one of the above papers (2 pages minimum + Demo proposal
All submissions should be in pdf format and should use the
MOCO’16 template – adapted from ACM SIGCHI template
It is possible for participating authors to submit a demonstration proposal
in addition to their regular paper submission by completing the Demo
proposal form and sending it along with their submission. Together with the
demo proposal form, authors have to provide a link to a video about their
work. The demo proposal form is mandatory for all demo submissions and must
include details about technical set-up and space requirements.
Online submission: All submissions must be made through the Open Conference
All submissions must be anonymous and will be peer-reviewed. The MOCO
proceedings will be indexed and published in the ACM digital library.
*Submission deadline:* 15th February 2016 (5:00pm GMT+2)
*Notification:* 20th April 2016
*Early bird registration:* 30th May 2016
*Early program:* 10th June 2016
*University of Macedonia*
156 Egnatia Street, GR-546 36 Thessaloniki, Greece
*Aristotle University Research Dissemination Center*
3rd September Avenue, GR-546 36 Thessaloniki, Greece
*MOCO Steering Committee*
* *Thecla Schiphorst*, SIAT, SFU, Vancouver, Canada
* *Philippe Pasquier*, SIAT, SFU, Vancouver, Canada
* *Sarah Fdili Alaoui*, UPSud, INRIA, Ex-SITU, Orsay, France
* *Frederic Bevilacqua*, Ircam, Paris, France
* *Jules Françoise*, SIAT, SFU, Vancouver, Canada
*Contact email:* moco-share(a)sfu.ca
*MOCO'16 Organizing Committee*
* *Sotiris Manitsaris*, General Conference Chair, MINES ParisTech, Paris,
* *Leontios Hadjileontiadis*, General Scientific Chair, Aristotle
University of Thessaloniki, Greece
* *Jean-François Jégo*, General Demo and Artistic Chair, Paris 8
* *Athanasios Manitsaris*, Local Committee Chair, University of Macedonia,
*Contact email:* moco16(a)uom.edu.gr
Regards | Με τιμή,
Project & Communication Manager
Multimedia Technologies & Computer Graphics Lab
Dep. of Applied Informatics / University of Macedonia <http://www.uom.gr/> /
Thessaloniki - GR
M : dimitris.theodorou(a)uom.edu.gr / W : LinkedIn
Colab scholarships for postgraduate study in 2016 are closing soon.
* Colab PhD Fees Scholarships<http://www.aut.ac.nz/study-at-aut/fees-scholarships-and-finance/scholarship…> http://bit.ly/PhDFees
* Colab Master of Creative Technologies Fees Scholarships<http://www.aut.ac.nz/study-at-aut/fees-scholarships-and-finance/scholarship…> http://bit.ly/MCTfees
Colab is the collaboratory for Design and Creative Technologies at the Auckland University of Technology (AUT), New Zealand. Our aim is to encourage researchers, students and stakeholders to imagine, construct, articulate and navigate rapidly changing social, economic, technological and career environments.
While the aim of the scholarships is to support innovative interdisciplinary research that reflects Colab's future focused aspirations in areas such as gaming, entrepreneurship, materials design and visualization we are also interested in considering applications that demonstrate the potential to enhance Colab's research culture in other fields.
There are a total of eight scholarships on offer:
Two Colab full fee PhD Scholarships are available to both domestic and international students providing up to three years tuition fees. Preference will be given to full-time applicants who's research project provides the potential the enhance Colab's research agenda.
For the March 2016 intake of the 180pt Masters of Creative Technologies we will be awarding up to six fees scholarships for full-time domestic students.
Visit the respective links for full details on each scholarship.
Applications close on 14 December 2015 and we hope to notify applicants before Christmas.
For further information about Colab and our research aims please see the the Colab website. https://colab.aut.ac.nz/
Public Liaison Co-ordinator, Colab
Auckland University of Technology
P 09 921 9566 M 027 246 5332 E harry.silver(a)aut.ac.nz W colab.aut.ac.nz
Birgit & I will be hosting a small workshop tonight at the Pyramid Club, where we've set up our working space as of recent in the adjacent studios. The workshop is basically an introduction into some of our current research and earlier projects, and we'd love to discuss some ideas for the future as well - with you!
Please find the blurb below and more info via
THE SOUND and LIGHT EXPLORATION SOCIETY
Birgit Bachler (Austria) and Walter Langelaar (Netherlands) - new media art and installations. In this workshop, Birgit and Walter will showcase and demo some of ...
and I imagine there's something to be found in teh Facebooks as well, if so inclined.
hope to see you there!
WEDNESDAY, DECEMBER 2, 2015 - 7:30PM KOHA
P-LAB Night School - Birgit Bachler & Walter Langelaar
Birgit Bachler (Austria) and Walter Langelaar (Netherlands) - new media art and installations
In this workshop, Birgit and Walter will showcase and demo some of their recent works and invite participants to share, install and run some of their hard- and software based projects. In addition to the practical aspects of the session, there will also be room for discussion on the role of critical theory and digital technology in new media arts today.
Participants are invited to bring along any computing device with networking capabilities (i.e. laptop, smartphone, IoT toaster) for the session.
Birgit Bachler is an Austrian media artist, currently residing in New Zealand exploring the wildlife of algorithms and other local species. In her works she dismantles and manipulates code and protocol of seemingly social or smart technologies and networks to create critical, sometimes playful contemplations of new media.
Birgit has been teaching "Interaction Design" and "Creative Coding" at the School of Design at Victoria University of Wellington and is co-chair of the Aotearoa Digital Arts Network since 2013. She is a PhD student under the supervision of Dr Anne Galloway in the More than Human Lab at the School of Design.
Walter Langelaar is an artist and educator from the Netherlands, based in Wellington. His work in media arts and design ranges from artistic videogame modification to critical reflections on Internet technology and culture, and his installations and collaborative online projects have been shown in numerous venues, galleries and festivals like Transmediale and CTM, Jeu de Paume, WORM, the Hammer Museum, DEAF, Ars Electronica, NiMK/Montevideo, Babycastles NYC, iMAL and Medialab Prado.
Walter is a Lecturer in Media Design at Victoria University of Wellington's School of Design, where he also supervises the Data<>Mine postgraduate research cluster. He is an avid user and strong proponent of Open Source tools and methodology in his teaching and practice.