Begin forwarded message:
From: Marieke Istha <istha(a)nimk.nl>
Date: 26 March 2010 10:36:29 PM
Subject: [spectre] CALL FOR PROPOSALS Funware Shared Artist in Residence
CALL FOR PROPOSALS
Funware Shared Artist in Residence:
Netherlands Media Art Institute, Amsterdam (NL)
BALTAN Laboratories, Eindhoven (NL)
Piksel, Bergen (NO)
BALTAN, NIMk and Piksel have launched an open call for proposals as
part of the exhibition project Funware. We are looking for interesting
new software art projects that can be developed in the period of June
– November 2010 through a shared residency. The new work developed
during the residency will be presented in the Funware exhibition at MU
in Eindhoven, at HMKV in Dortmund and as part of the Piksel festival
This residency is a collaboration between three labs, based on a
desire to investigate the ways and potential of working within a
network of labs that support the exchange and sharing of resources and
knowledge. The form of this collaboration aims to provide the most
specific and relevant support to artists working on art and technology
projects in residence. Knowing the capacities and competences of each
lab/organisation, the residency exchange will offer targeted support
(in the form of resources, space, technical support, local context and
time) to be provided at different stages of the research and
development of the project specific to each organisation. Off- and
online dissemination of form and content via this partnership and the
building of structural relationships are crucial to the collaboration.
Funware, conceptualised by Olga Goriunova (runme.org
), is an
exhibition about the fun in software. Making and using what has become
known as software is experimental, humorous, and eventful. However
improbable it might sound for today’s all encompassing dullness of
forms, databases, schedules and processors, “fun” has informed and
guided the development of software from its very inception. The rise
of net art and the changes the Internet and desktop computers brought
to culture gave rise to software art at the turn of the millennia.
Performed by amateurs, artists, alternative coders or professional
programmers for “fun”, software art as an aesthetic practice
questions, tangles and experiments with the materiality of software
has subsequently lost its visibility again, as attention is turned to
the social web and software applications for third generation mobile
phones, which all harness some of the energies constitutive of
aesthetic software. Funware reflects on the history of engagement with
software, that demonstrates its non-industrial, non-professional, non-
commercial, or non-academic character.
The exhibition demonstrates the trajectory of humour and affect as
constitutional to software and computing. The exhibition aims to make
such an ‘obscure’ technological object as software, open, palpable and
approachable, bridging a gap between ‘serious’ production such as
technology and ‘non-serious’ production such as different forms of
art. The exhibition has a few distinct threads: games; ASCII; code
art; a few vectors of AI; computers in popular culture; spyware,
conceptual software, hardware modification, hacker/virus approaches,
sound, software modification, pranks, participatory web. And as
software is intertwined with the hardware it runs upon and the
networks that construct the society in which it rules, the exhibition
features a lot of projects dealing explicitly with computer hardware
or the materiality of hardwareas well as engaging projects
experimenting with sound.
- Residency period at each of the different labs (residency time at
location will be project dependent) in the period of June – November
2010. Specific dates at each location are to be determined in
collaboration with the selected artist.
- Artist(s) fee.
- Production budget (including support of travel and accommodation,
accommodation is not provided for in Amsterdam).
- Presentation of the project in the Funware exhibition in Eindhoven
(MU) and Dortmund (HMKV).
- Public presentation of the results of the artist’s research at
BALTAN Laboratories, NIMk and Piksel;
- Support for the documentation of the research and final work, and
dissemination of this documentation.
- Proposals are welcome from professional artists worldwide;
- The concept should fit within the theme of the exhibition Funware,
in which it will be presented;
- The work should be created using free/open source software;
- The artist should have experience working in collaborative settings
with people from different disciplines;
- The artist must be willing and able to travel to Eindhoven,
Amsterdam and Bergen for residency periods (exact dates and period
will be made in accordance with the artist);
- The artist must be willing to openly and thoroughly document the
What are we looking for:
- Outline of the concept underlying the work that you wish to develop
(200 words max).
- General outline of the scope of the final work (200 words max –
please include visual sketches).
- Outline of the research and development plan for the work (250 words
- Motivation for why you would like to work in the context of this
particular residency as well as an overview of your interest in the
technologies mentioned above (250 words max).
- Indication of your planning divided between the three labs, i.e.
what would you like to develop where.
- Up-to-date CV including links to previous work.
Please send your submission to call(a)nimk.nl
Deadline for submission is Friday 23 April 2010.
The candidate is chosen by representatives from the three partner
organisations. Applicants will be informed by May 10th.
ABOUT THE DIFFERENT VENUES
Netherlands Media Art Institute (Amsterdam, NL)
The Artist in Residence (AiR) programme at the Netherlands Media Art
Institute supports the exploration and development of new work in
digital/interactive/network media and technology based arts practice.
The residency provides time and resources to artists in a supportive
environment to facilitate the creation of new work that is produced
from an open source perspective. We encourage a cross disciplinary and
experimental approach. This is a practice based residency designed to
enable the development and completion of a new work. The Netherlands
Media Art Institute offers an open environment with technical
assistance and an active advisory board which will give feedback and
support in technical, conceptual and presentation issues. There is
access to studio and exhibition equipment, technical support from the
Institute's staff and production help from interns. We expect the
artist to have knowledge and insight in the technical realisation of
BALTAN Laboratories (Eindhoven, NL)
BALTAN Laboratories initiates, supports and disseminates innovative
research and development activities in the field of art, technology
and culture. A two-year pilot initiative located in a space of 500 m2
at Strijp S in Eindhoven, it is a first step towards a broader Art
Science Lab in the former NatLab (Philips physics laboratory). BALTAN
is a laboratory in-the-making that aims to ‘do things differently’,
providing space, a critical framework and support for artistic
research into technological culture. The pilot phase is intended to
develop a radical and sustainable identity for the laboratory of the
future in relation to the current state of technological art and
culture, and the total context of BALTAN Laboratories (including its
local context, history and peers). The Funware residency exchange with
NIMk and Piksel in 2010 is an integral part of this research. BALTAN
offers an open and flexible residency context in which we dialogue
closely with the artist throughout the development of their project.
Interaction with other research projects being undertaken at BALTAN is
key to all residencies at BALTAN. We provide support for documenting,
disseminating and reflecting on the research process and results of
the residency, and offer a unique local context in which to work.
BALTAN’s core team includes four artistic advisors: Marc Maurer
(Maurer United Architects), Geert Mul, Gideon Kiers and Lucas van der
Piksel (Bergen, Norway)
Piksel is an annual event for artists and developers working with free
and open source software, hardware and art. Part workshop, part
festival, it is organised in Bergen, Norway, and involves participants
from more than a dozen countries exchanging ideas, coding, presenting
art and software projects, doing workshops, performances and
discussions on the aesthetics and politics of free and open source
The development, and therefore use, of digital technology today is
mainly controlled by multinational corporations. Despite the prospects
of technology expanding the means of artistic expression, the
commercial demands of the software industries severely limit them
instead. Piksel is focusing on the open source movement as a strategy
for regaining artistic control of the technology, but also a means to
bring attention to the close connections between art, politics,
technology and economy.
Netherlands Media Art Institute
1016 EV Amsterdam
T 020 6237101
F 020 6244423
Media Art Platform: www.mediaartplatform.nl