sorry this comes so late. i've been a busy bastard.
Is anyone still keen?
as Adam's proverbial mustard ;)
perhaps a (link) archive of work/software would also be good for the
we worked on something like this for http://elastico.net/copyfight
(a festival my
girlfriend marta organised recently). the copyfight archives were a real
hit, people loved to be able to go to a single resource and browse
multimedia/fine-art creation software for the linux platform:
as far as selling an arts focussed section to the LCA2006, i would
frame workshops and talks as condusive to altering public opinion that
Linux is only platform for hackers, hobbyists and computer scientists.
while Linux is an industry standard in the feature film industry for
proprietary video editing (MainActor, Shake) 3D modelling (Maya) and
Rendering (Renderman, Alfred) it is less so in more domestic/consumer grade applications.
this seems to be changing however. where 'picture making' and audio is concerned
is a robust high-performing platform, though most (not all like
for instance) of the tools available are ported to other popular
OS's eventually. so what is it about Linux that might be /*intrinsically*/
to the digital artist?
serving the digital arts is traditionally the legacy of the Apple Mac,
but increasingly Linux is chosen for these ends. i see this alot in Spain, Italy, France
and Germany, where Linux adoption amongst artists is high these days.
why Linux is chosen by artists should be of interest to the LCA, as cultural impetus for
Linux in homes and schools will be defined by it's readiness as a content creation
here are a few questions we can offer to the LCA2006. a context for
discussing/answering them could occur across a spread of seminars, mini-papers and
1/ is there anything intrinsic to Linux that is of benefit to the digital artist
(or digital arts more widely)?
2/ on a formal level, does the structure of the OS echo in any way in art made on the
3/ what kind of movements, cultural attractors, group around free software operating
systems that don't around those of rental operating systems like Windows and OSX?
4/ Linux is developed in a global meritocracy, is this reflected in art
made on the platform?
5/ does the obligatory transparency (and publically determined quality) of the codebase
reflect in digital art made on the platform (including aesthetic)?
6/ people do whole 'Media Arts' degrees on Macromedia, Discreet and Adobe software
suites developed by large American companies toward the ends of creating
industry standard platforms. this comes at the expense of a diversity in both tools
and the modes of production, largely through monopolies in the
educational sector. a related effect may be that this mass market software
(perhaps even strategically) influences, and even propogates, whole cultural trends
viral influence Flash4.0's 'Trace Bitmap' had on advertising, video and 2D
can the inherently decentralised development model of free software projects
offer new trajectories in cultural development by empowering/encouraging artists to define
their own tools and modes of production?
5/ if the above is true, could it be said that it's even *important* to make art on
platform and engage artists in the software development process?
6/ what are the entry barriers to teaching media arts on the Linux
written in a rush (miso on the boil).
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(_-</ -_) / -_) _| _| '_ \/ _` | '_| / /(_-<
/__/\___|_\___\__|\__| .__/\__,_|_| |_\_\/__/
Artist in Residence IT University of Copenhagen
Department of Digital Aesthetics and Communication
Rued Langgaards Vej 7
DK-2300 København S
NB: email sent in HTML format will not be read.
..on Sun, Aug 14, 2005 at 06:36:27PM +1200, Douglas Bagnall wrote:
> hi everyone,
> Way back in February we talked about attaching a digital art
> mini-conference to next year's Linux Conference Australia, which,
> despite the name, will be held in Dunedin.
> Now the organisers are getting around to wanting a more definite
> pitch. Before I attempt any hard work, I want to check whether people
> here are still interested. We had the following vague proposals
> (apologies if I missed any):
> > how about an open-source tools for new-media artists workshop?
> > a suite of free and open-soure tools i enjoy teaching to beginners;
> > Blender (mesh-modelling, rendering to film, animation
> > (skeletal/track/constraint), 3D game engines (real-time 3D, use of
> > game-engines for VJ'ing), Pure Data (number shaping, event
> > processing, DSP overview), Python (the artists' swiss-army knife).
> > i have no idea what i'll be doing in january but i'm sure between me
> > & various others we could work up an upstage element to such a
> > programme (also upstage has been picked up by european linux types &
> > is being written up in the american linux journal & has a chapter in
> > linux-tag proceedings so there may well be interest from other linux
> > people).
> > a show of Linux works could be hosted/curated by Window online
> > parallel to the conf.
> Also both radioqualia offered enthusiasm and ideas, while Caro
> thought she might be able to help with on-the-ground stuff.
Is anyone still keen?
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